Speed is a game type featured in Need for Speed: ProStreet.
Players race against up to seven other drivers along an enclosed course with a set start and finish line. The first participant to cross the finish line is declared the winner. The king of Speed events in Need for Speed: ProStreet is Nate Denver.
Vehicles applied with a Speed blueprint are rated based on their power, stability and aerodynamics.
The amount of points awarded to the player is dependant on their performance during a race. The player's finishing position, scale of car damage and completion time affect their total points accumulated.
Finishing in first place awards 4,500 points, finishing in second place awards 3,000 points, finishing in third place awards 1,500 points and finishing in fourth lace awards 750 points.
The scale of damage to a player's vehicle can also alter the amount of points they are awarded. Completing an event with no damage will award 500 points, light damage will award between 500 to 50 points and heavy damage will award between 50 to 0 points.
Additional points is awarded based upon how much quicker the player's event time is in comparison to a set target time. The target time is based upon the performance of the previous record holder for the event and the organisation that is hosting the raceday.