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Vinyl Customization |
Players have a wide variety of decals, vinyls, and paint colors, all very similar to the previous games in the series. Additional extras have been added as well. Players have a huge variety of body modifications, such as rims, hoods, body kits, exhaust tips, spoilers and roof scoops. The Autosculpt feature, which was first introduced in Need for Speed: Carbon, is featured in ProStreet and plays a significant role in terms of car performance. Although there are more parts to autosculpt in the car, the autosculpting method is for the most part the same. The hood, roof scoop, front bumper and spoiler can all change how a car performs in a race. Autosculpt can affect everything, from a car's handling to its downforce. ProStreet now allows you to modify stock and wide body kits as well as hoods, roof scoops, wheels, spoilers etc. A new feature called the Windtunnel is introduced on the PC, PlayStation 3 and Xbox 360 versions of the game. It is not available on Wii and PlayStation 2 versions. The Windtunnel, along with Autosculpt, can affect a car's performance.
The "My Cars" feature is not available in ProStreet. Players can only specifically modify their vehicles for certain events. Any car in ProStreet can get four tuning setups for every race mode of the game - Grip, Drag, Drift and Speed Challenges. These setups are known as Blueprints. Cars won in Super Promotion cannot be changed in any manner. Tuning is similar to that seen in Carbon as players can modify a vehicle's parameters with sliding dials. Players can modify their car to rise its performance tier. Visual tuning has been drastically changed compared to older titles as bodykits can be adjusted for downforce and top speed in a windtunnel using Autosculpt.